Attack of the Big Slurp
[ animation ] [ modeling ] [ compositing ]This toy themed war flick was a project that involved realistic camera movement without any camera tracking.
This was achieved by utilizing my iPhone’s gyroscopic data.
[watch: Attach of the Big Slurp]
Proof of Concept
[ animation ] [ vis dev ] [ photogrammetry ]As the predecessor to Attack of the Big Slurp, explorations involving photogrammetry were used to build the environment.
A workflow for understanding virtual cameras without camera tracking was utilized.
[watch: Proof of Concept]
Catalyst
[ animation ] [ layout ] [ simulation ]Inspired by S.C.P., this project was a deeper focus into Blender’s Grease Pencil, and geometry nodes for environment simulation.
[watch: Catalyst]
48 Hours
[ animation ] [ motion graphics ] [ layout ] [ matte painting ] [ photobashing ]Made in 48 Hours, this short was achieved through a combnination of matte paintings, projection mapping, and Grease Pencil.
[watch: 48 Hours]