LORENZO URAYAN


Welcome to my collection of artwork.

Here, you will find case studies of some of my most prominent projects in a variety of fields such as short films, games, and public events.

Choose a project, and I will break down the obstacles that I had to overcome, along with how I solved those issues.

CASE STUDIES
Art Direction
All Purpose Flower
Punch Box!
Blue Collar

Concept Art
Rebis
The Tardigrade
Bubba & Mimi
Year of the Rabbit

About Me



















07Blue CollarArt Director -  Personal Project

CONTENT
Concept Art
Prop Design


Blue Collar is a game submission for the 2025 Brackeys Game Jam.

The game was made in 1 week on Unity Engine. Play here: https://nanopoison.itch.io/blue-collar


Gameplay




Assets





map




The Factory

The map was designed to be enigmatic, with no clear location or purpose. 

All you know is the job you were assigned to do. Assumptions can be made as you progress through the game and are given more and more machines to assist with performing tasks, but all you can gather is that there is more than what meets the eye.

Players only see a portion of the map, but the game slowly reveals and gives access to more as players progress through the game.

The asset was drawn unlit, and lighting was added in Unity.